Personal worldbuilding project. For more lore and environmental props: https://www.artstation.com/artwork/kQVaAn
Game done and sprites exported for Unity!
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An ongoing personal world-building project based in Xingbao (星堡), a layered hovering city where stars are used as a primary energy and light source. They are pulled from the sky by humanity with the power of 12 ZodiArts, wielders of powerful art forms that are used to manifest and shape space.
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Each one of these wielders are given a ShengDi (生帝), Zodiac Spirits, who grants said power and are passed down through generations of the 12 zodiac clans. However, these Spirits hides a demonic form called “Primals” when their Year of the Animal hits and hidden from the public, are chained up to power the city.
For the price of interfering with the stars to build an entire city on pillars of such energy, is as fragile as putting all of one’s eggs in one basket…
Genre: 3D Open World, Exploration, Action RPG and/or Turn based
Selling Point: Environmental Exploration + Story Thriller, Character-Focused
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Initial Inspiration:
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A passing thought on the Skytrain, watching Vancouver lights spanning in the night.
It was strange, how much human beings admires the stars in the skies, that their own cities outshine them
so that their shine is no longer in the dark skies – but in the very cities they live in.
Metaphorically almost as if the stars are pulled down so humans can live with them,
but ignorantly unfazed by the consequences the future brings.
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My project goal, then expanded to my roots to explore more of my Chinese heritage and history, using the
zodiac as a vehicle to expand on this exploration and metaphor.
In-game sprite for Demonic Rabbit Spirit when going primal.
Jianhe in-game animation
Rabbit Spirit in-game animation
Cangmo In-game animations
Slime enemy in-game animation