Website powered by

Chunk & Chonk - Dim Sum Character Concepts

Dim Sum concept for mock game!
.
Following two friends, a Bao and SiuMai, living in a steamer basket with their other Dim Sum comrades. However one mysterious day, their friends starts devouring one another.
-
Unaffected from this seeming demonic curse but bewildered in the chaos, the two joined forces but not without their differing beliefs – one who wishes to save their home and one who wishes to know the hard truth beyond themselves.
.
Genre: 2D Hack and Slash + 3D Shooter, Roguelike
Selling Point: 2D/3D Quickswap Gameplay

The story follows Chunk and Chonk as they seek to unveil what is corrupting their fellow Dim Sum friends. One seeks to save, one seeks the truth

The story follows Chunk and Chonk as they seek to unveil what is corrupting their fellow Dim Sum friends. One seeks to save, one seeks the truth

Chonk is a front-line protector, allowing Chunk to dish out damage by soaking in the attention through his range. He is designed with inspiration from European knights, in contrast with Chunk. The samurai-like hat connects their motifs together.

Chonk is a front-line protector, allowing Chunk to dish out damage by soaking in the attention through his range. He is designed with inspiration from European knights, in contrast with Chunk. The samurai-like hat connects their motifs together.

Chunk, the fighter samurai DPS with guerilla-styled combat weaving in and out. He is designed to feel calculated but also wild when need be, depicted by the Siu Mai motif more openly exposed in his design. His chopsticks is also customizable.

Chunk, the fighter samurai DPS with guerilla-styled combat weaving in and out. He is designed to feel calculated but also wild when need be, depicted by the Siu Mai motif more openly exposed in his design. His chopsticks is also customizable.

It would be cool if the player can rapidly change states to control the momentum of the battle, similar to Paper Mario’s flip ability! Or what if this is two players split-screen scenario? How would each provide assistance that the other may not have?

It would be cool if the player can rapidly change states to control the momentum of the battle, similar to Paper Mario’s flip ability! Or what if this is two players split-screen scenario? How would each provide assistance that the other may not have?

I figure different ways to make the steamer basket motifs fit without feeling too repetitive or unnatural. I wanted each compartment to have a design function (ex, the baskets in the back operates as plugged-in soup that helps propel the bao from hands.

I figure different ways to make the steamer basket motifs fit without feeling too repetitive or unnatural. I wanted each compartment to have a design function (ex, the baskets in the back operates as plugged-in soup that helps propel the bao from hands.

Chunk’s design is relatively more simple, focused mostly on executing the feel of a samurai rather than the functional technicality of Chonk’s design.

Chunk’s design is relatively more simple, focused mostly on executing the feel of a samurai rather than the functional technicality of Chonk’s design.

Interestingly despite Chonk being a frontline vanguard, he excels more in the backline once his shield is down, allowing Chunk to take the stage. This is to break the mold of the traditional frontline-backline composition and give flexibility to gameplay.

Interestingly despite Chonk being a frontline vanguard, he excels more in the backline once his shield is down, allowing Chunk to take the stage. This is to break the mold of the traditional frontline-backline composition and give flexibility to gameplay.

Reminiscence of memories

Reminiscence of memories

Turnarounds

Turnarounds

The “enemies” of the game – lore-wise, the former-friends of our duo. For gameplay, I opted them to have similar themes of dumpling (and a cha-siu) to inform silhouette readability. The insides of their mouths contain contents of their inspired Dim Sum.

The “enemies” of the game – lore-wise, the former-friends of our duo. For gameplay, I opted them to have similar themes of dumpling (and a cha-siu) to inform silhouette readability. The insides of their mouths contain contents of their inspired Dim Sum.

I wanted the design to have a "home-feel", yet also adventurous, taking in the motifs and familiarity of dim sum steamers

I wanted the design to have a "home-feel", yet also adventurous, taking in the motifs and familiarity of dim sum steamers

I had the idea of dim-sum motif but finding a way to fit the narrative of an interconnected, yet a story about farewells

I had the idea of dim-sum motif but finding a way to fit the narrative of an interconnected, yet a story about farewells

I thought of a tank/dps idea! I really liked the way steamer baskets were used as design motifs and was trying to find a way to fit them more naturally into their silhouettes

I thought of a tank/dps idea! I really liked the way steamer baskets were used as design motifs and was trying to find a way to fit them more naturally into their silhouettes

Chonk’s bulky suit was harder to pin down, finding the balance between believable functionality and overall shape appeal. I wanted it to feel traditional and hand-crafted but also solid like it wasn’t going to fall apart.

Chonk’s bulky suit was harder to pin down, finding the balance between believable functionality and overall shape appeal. I wanted it to feel traditional and hand-crafted but also solid like it wasn’t going to fall apart.

Using the motif samurai hat and arm baskets, explored more iterations, including possibilities of how Bao can fit in the suit, which I eventually settled for the smaller silhouette to maintain the strong but cute feel.

Using the motif samurai hat and arm baskets, explored more iterations, including possibilities of how Bao can fit in the suit, which I eventually settled for the smaller silhouette to maintain the strong but cute feel.

Colour explorations to differentiate the two, one blue and one green. The "X" and "V" motifs also became another identifier

Colour explorations to differentiate the two, one blue and one green. The "X" and "V" motifs also became another identifier

Promo poster! Had fun with 3D transitioning to 2D at the bottom.
Pre-order, coming out in restaurants and fridges near you!

Promo poster! Had fun with 3D transitioning to 2D at the bottom.
Pre-order, coming out in restaurants and fridges near you!

Final story beat moment of when they are out of the basket. Dim Sum drinking bubble tea? Sounds like a great new recipe.

Final story beat moment of when they are out of the basket. Dim Sum drinking bubble tea? Sounds like a great new recipe.